Magic 2014 – Duels of the Planeswalkers
Campaign

Main Game Page: Duels of the Planeswalkers 2014


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Ramaz gave me a pendant from a plane called Innistrad. The mark on it symbolizes some militant order there. If you can track down its owner, maybe they’ll know something about Ramaz. Careful, though. Nothing’s more dangerous than armed zealots.

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Moorland Zombies
On Innistrad, you show the pendant to a villager in the gloomy province of Nephalia. She points you northwest to Thraben. Crossing the moors, you become lost in the mists. The smell of death hangs in the murk.

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Skirsdag Cultists
At the edge of an isolated town, a shadowy figure approaches you. “I have the answer you seek,” he whispers. You follow him to an underground chamber, where hooded figures appear from the alcoves chanting “The price is blood!”

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Angry Mob
You reach Thraben, where your strange appearance causes people to follow and gather. You show the pendant to an elder in hopes of allaying suspicion. Your hopes are dashed when he screams, “Thief!” The mob closes in.

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Sigismund
As the mob retreats, a solder in gleaming armor stands before you. “I know nothing of this Ramaz,” he says, “but I know that pendant. prove your worthiness to bear it. Fail and I will reclaim Avacyn’s holy sigil and cast you to the dogs.”

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Cloak Pin
After removing the cloak pin from Sigismund, you feel you are getting even closer to completing your quest!

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Zendikar is deadly, even for veteran Planeswalkers, but we need to find an elf shaman there—secretive, and into some really creepy magic. He was far too eager to help me find my way, so I know he’s hiding something. Track him down, find out what he knows, and . . . try to stay alive.

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The Teeth of Akoum
Your path to the elf shaman winds through a labyrinth of deep canyons. As you pick your way along a trail carved into the cliff, grappling hooks and nets fly toward you. You’ve trespassed into Kor lands.

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Rival Expedition
The trail leads to the Teeth of Akoum, a series of jagged, granite peaks. There sits the trading town of Affa, a sanctuary for adventurers—and the perfect place for explorers to eliminate the competition.

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Survive the Roil
At the forest’s edge, you hear a distant stampede . . . and it’s getting closer. You remember the Roil, Zendikar’s violent, unpredictable mana shockwaves. And then you realize you’re about to experience one firsthand!

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Girundar
You hear chanting and rattling coming from the heart of the swampy forest. The sound leads you to a shaman sitting before a pool of eerie energy. As you draw near, he laughs hoarsely and stands, his hands glowing with pale green fire.

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Broken Staff
Picking up the broken staff from the fallen shaman, Girundar, means you are another step closer to finding Ramaz!

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Ramaz described a strange race on the plane of Shandalar. He studied their hive-like habitat and said they had only recently discovered how to use magic. I have no idea what they might know about Ramaz, but a clue is a clue. See what you can dig up.

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Jailbreak
If only planeswalking were an exact science. You arrive on Shandalar and find yourself in a dank, slick-walled dungeon, with only a stone gargoyle for company. The jailer approaches and smiles at you with blackened teeth.

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Weather the Storm
You reach the gray, ominous coastline just as a strange wind whips up. The air smells of ozone and rot, and the clouds flash with a bluish glow. This is no ordinary thunderstorm.

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Eloren Bramble
Emerging into daylight, you smell sea air. But between you and the shore that Chandra described lies a dense, thorny bramble. As you think about how to get through it, you fail to notice it moving toward you . . .

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Ess-Nelek
You’ve come too close to the hive’s territory. Now you stand before its shaman. He shouts at you with clicks and hisses, holding an etched fossil in his claw-hand like a talisman. His brethren gather nearby, their forms shifting.

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Sliver Fossil
After surviving the attack of the sliver hive, you pry the sliver fossil from the claws of Ess-Nelek. Another piece in the puzzle has been found!

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Ramaz spoke of a furred goblin dracomancer who lived on a volcano. The goblin could scry with fire, using an enchanted gem shard. The only place I know with dragons and hairy goblins is Jund, on the plane of Alara. Find the shaman, see what he knows about Ramaz, and bring me that shard.

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Rumble in the Jungle
You arrive in Jund’s lowlands, amid primordial jungle and bubbling tar pits. The underbrush teems with poisonous fungus and reptilian beasts. You see smoke from the volcano through the canopy. Tread carefully, Planeswalker.

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Goblins in the Pass
As you near the volcano, you ascend into Jund’s mountain crags. Suddenly you encounter a battle-hardened band of goblins defending the treacherous pass. They shriek war cries and shout epithets as they rush to attack.

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Survive the Volcano
At the volcano’s rim you hear mad chanting across the crater. The mountain begins to heave beneath your feet, and lava bursts from giant, glowing fissures all around you. This isn’t going to be easy.

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Krufa
The dracomancer stands before you, eyes bulging with rage. “I will serve you innards to the great dragons!” he shrieks, as embers rain from the ashen sky. From his neck hangs the enchanted gem-shard Chandra described.

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Sangrite Shard
After defeating Krufa the Dracomancer atop the volcano, you take the sangrite shard from around his neck. This should aid you in your quest to find Ramaz.

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Ramaz guessed that my mana-gear is from Ravnica. He mentioned a colleague there, a Dimir guildmage who buys and sells secrets. We need to know what that mage knows. Ravnica’s a big place, but I have a good lead where you can start looking.

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Gruul Raiding Party
You clamber through rubble, hoping the name that Chandra gave you will work. Five Gruul raiders leap from behind a low wall. “Moktar Uvrak?” you ask. A viashino holds up a severed head. “You’re looking at him,” he hisses.

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Simic Clones
You’ve found a shortcut to the sewers: a giant sinkhole lined with ledges and bioluminescent kelp. You climb down, spot the entrance to a laboratory, and sneak inside. Incubation tanks gurgle as a figure emerges from a damp corner.

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Sewers
Ravnica’s sewers are an endless maze that runs below the city like a spider web. The path ahead is strewn with the bones of unfortunate souls who never found a way out. Wait . . . Are those tiny teeth marks?

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Zorislav
Your trail leads to a dimly lit catacomb. There you find the secret-broker clutching a runed scroll fragment. “You found me,” the mage says, “which means you must be . . . a Planeswalker. I can learn much from your mind.”

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Dimir Thought Ribbon
Zorislav’s mind magic was no match for you. Vanquishing him means you can now claim the Dimir thought ribbon for use in the spell to locate Ramaz!

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