Magic 2015 – Duels of the Planeswalkers
Campaign

Main Game Page: Duels of the Planeswalkers 2015


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Shadow

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Innistrad
The vampire Sorin Markov has invited you to his home plane of Innistrad to investigate the murders of several Planeswalkers. Could Garruk be behind this?

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You are confronted by a horrible sight: the mangled body of a Planeswalker. From the shadows you hear a mad giggling and a chorus of groans. The corpse begins to twitch. The ghoulcaller Gisa emerges, happy to add another recruit to her army.

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Within a dank cave, a coven of chanting witches surrounds a skeletal being, glowing with arcane power. You take a tentative step forward, all eyes fall on you. “Accursed one,” the lich murmurs, “the killer of your kind hunts you.”

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You come across another of Garruk’s victims. The strange garb identifies the corpse as a Planeswalker. Feral vampires have claimed the remains for their meal—and you are the second course.

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The angel Avacyn congratulates you on your success. But the challenges to come will require more. If you can defeat her in a test of power, she will know you are up to the task.

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Having tested you and found you worthy, Avacyn gives you a new clue as to Garruk’s whereabouts: a coin he dropped. You recognize it as being from the polis of Meletis on Theros. One of the city’s oracles might be able to tell you more.

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Theros
When you arrive on Theros, you learn the oracle you seek has been kidnapped by Tymaret, the Murder King, and taken into the wilds of Phoberos.

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As you move through the thick forest, inscrutable hissing comes from every direction. Suddenly, a monstrous creature lunges at you. Its many heads strike out, hungry for your flesh.

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With a dreadful bellow. a mob of brutal minotaurs charges!

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The merfolk Planeswalker Kiora seeks the biggest monsters of the Multiverse’s seas. She’s found some lovely specimens on Theros. Won’t you take a look?

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Tymaret commands a phalanx of the dead who refuse to stay in the Underworld. “Why should I allow you to stop such an efficient killer?” he demands. “If you seek the oracle, come and take her!”

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Tymaret and his undead band are defeated! You escort the oracle back to Meletis where she enters a vapor-induced trance. She mutters, “A long mage looks out over an endless sea of building. The key to fulfilling your quest is within him.” She gestures, and an inscribed shard of slate appears in her hand. “Seek this symbol and find the mage.” Your next step becomes clear—to Ravnica!

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Ravnica
The mysterious shard is linked to Jace, the Living Guildpact. His duties dealing with Ravnica’s guilds means he could be anywhere. You must find the mind-mage quickly. You may be close to finding Jace, but Garruk is close to finding you.

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Searching the city for Jace leads you to districts controlled by each of the ten guilds. You examine cluestones and guildgates in search of answers, but you find only more questions. It feels as if the city itself stands opposed to your progress.

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The Orzhov Syndicate collects its debts even after killing the debtor. Teysa Karlov, the guild’s envoy, has big plans of her own and doesn’t want you poking around. If you can defeat her goons, she’ll give you some information in exchange for getting out of her hair.

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Teysa tells you that Jace has been seen with the healer Emmara Tandris of the Selesnya Conclave. When you arrive, though, the dryad Trostani refuses to let you intrude on the sacred grove. Wild creatures leap from the trees to stop you.

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Having passed Trostani’s challenge, you are granted an audience with Emmara. She listens to your story and agrees to tell you where Jace can be found. When you meet the mindmage, he warns you that your quest will require exceptional mental toughness. Suddenly, the two of you face each other across a fantastic landscape—within your mind!

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Jace gives you an enchanted trinket that points the way to the Onakke Catacomb on the drifting plane of Shandalar. Destroying the altar there should break Garruk’s bond to the Chain Veil and allow you to suppress his curse.

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Shandalar
Jace has sent you here to locate the Onakke Catacomb, the location of the Chain Veil’s altar. You don’t know where it lies, though, so you begin to search for clues.

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You’ve discovered the location of an ancient map that can direct you to the tomb. But the castle protecting it is under siege. You join the besieging army, hoping to overcome the castle’s defenses and secure the map.

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The map is indecipherable. You continue to explore Shandalar, coming across a strange race of rapidly evolving creatures. Individually, they pose little threat, but as they call more to the fight, they all grow more powerful.

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Riku of Two Reflections, a master of mirror magic, challenges you to face yourself in combat. If you are victorious, he will tell you where to find the Onakke Catacomb.

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You arrive at the tomb, only to be confronted by the ancient spirit of a crazed Onakke shaman. Amid cackling laughter, he tells you that the prophecy is being fulfilled. The Worldslayer, a demon of great power, will cleanse Shandalar, and the Onakke will rise again!

You have a bad feeling you know who the Worldslayer is.

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Having defeated the shaman, you smash the ancient altar. Within, you find a strange crystal orb. In its depths you see a vast swamp and the hulking form of the demon Ob Nixilis. Perhaps this object can help you track him down.

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Zendikar
You must track down the demon Ob Nixilis and harvest the hedron from his brow. But the tumultuous landscape of Zendikar is as dangerous as its denizens.

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Even as you hunt Garruk, you know he hunts you. But he is not the only danger you face. A band of Zendikari toughs blocks your way. They demand your treasure and won’t give up without a fight!

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You showed the Zendikari that you are not easy prey, and they’re willing to answer your inquiries. They point you toward a series of narrow canyons that will take you to Guul Draz, the lair of Ob Nixilis. But the canyons are home to the acrobatic Kor, who consider you an enemy.

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You defeated the hostile Kor, but your journey toward Guul Draz might be thwarted as the very lands of Zendikar ride up against you!

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The demon Ob Nixilis was once a Planeswalker, but he has been imprisoned on Zendikar. As you enter his fortress of ultimate darkness, he appears before you with a low chuckle “Well, well, another of Sorin’s dupes. I doubt you’ll fare better than the others.”

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Garruk has caught up to you at last. You have just one chance: defeat him, bind the hedron into him, and save yourself!

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Garruk, the Worldslayer

Garruk has drawn on the power of the curse, and he rises to face you again! Defeat the Worldslayer!