Magic Duels: Origins –
Nissa Campaign

Main Game Page: Magic Duels


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Shadow

Magic Duels: Origins – Nissa Screen 1

You have recurring visions that leave you with the unshakable feeling that there’s a darkness hunting you. In an attempt to protect your tribe from whatever is after you, you flee Joraga territory. Not far outside the safety of the forest, you detect the unmistakable scent of vampires.

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Though you repressed your elemental powers around the Joraga, now you let them flow. The stalking vampires will not bother you again. As your connection with the land deepens, you begin to understand that the darkness is not hunting you, it’s calling you. There’s a blight deep in the continent of Akoum—that is where you must go.

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As you draw closer to the mountains of Akoum, you can feel the land churn with the raw magic of the plane. This is the Roil—the manifestation of Zendikar’s wild mana. Before you can react, you are caught up in it.

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As the Roil subsides. the land before you coalesces into an earthen beastlike form. The elemental approaches you with its head low, and you know that it is an ally. You form a bond with it and you sense that it will guide you the rest of the way to Akoum.

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Your journey into the mountains becomes harder with each step. As you approach a towering peak, the darkness grows into something almost tangible. The land tells you this is the source of the blight. You reach out to it, and suddenly your mind is overwhelmed by otherworldly visions of an ancient horror.

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You’ve sen too much. The power of the entity hibernating within the land threatens to drive you mad. You scream, clinging desperately to sanity. Around you, the mountain, the horror within it, and Zendikar itself all begin to fade away.

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Your first planeswalker brings you to Lorwyn. You can’t shake the image of the horror in the mountain. You encounter an elf named Dwynen, who tells you their home is threatened. Inspired to help defend your elvish cousins, you join them on a hunt.

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To your horror, the hunting party massacres a group of boggarts. You’re appalled at the murder of these innocent creatures. Dwynen claims that the boggarts’ hideousness is reason enough for the slaughter. You will not abide such evil.

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You intervene on the boggarts’ behalf, and Dwynen and her elves quickly turn on you. As they chase you through the woods, you feel a connection to this new land forming. You call on both your elemental powers and your skills as a Joraga warrior. These elves don’t know what they’re in for.

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There are many places you could go now that you’re a Planeswalker, but the memory of the ancient horror that slumbers on your home plane haunts you. It’s time to return to Zendikar and prepare for what is to come.