Commander Masters
Packaging and Inserts

Contents:

  1. Packaging (Enduring Enchantments)
  2. Insert (Enduring Enchantments)
  3. Packaging (Planeswalker Party)
  4. Insert (Planeswalker Party)
  5. Packaging (Eldrazi Unbound)
  6. Insert (Eldrazi Unbound)
  7. Packaging (Sliver Swarm)
  8. Insert (Sliver Swarm)

Packaging (Enduring Enchantments)

Always Be Enchanting

Take your Commander game to the next level with these high-powered decks! Spellbind opponents with a non-stop deluge of enchantments and enchantment-fueled card draw. When your enchantments take a dive, use Anikthea to bring them back from the underworld and deliver an undying coup de grâce.

Anikthea, Hand of Erebos

Taken to the Underworld of Theros, the monster slayer Anikthea found herself locked in endless combat as a bid to win her freedom. But the battles eventually took their toll on the warrior, leading to a new bargain with the god of the dead: her limited return to the surface world in times of great need.

Insert (Enduring Enchantments)

Anikthea, Hand of Erebos

When Anikthea walked among the living, she was an ambitious monster slayer whose thirst for greater prey never seemed to wane. She served on the Council of Warriors and was groomed by its councillors, veterans, and advisors to lead the polis of Setessa. As part of her mission—and to prove her mettle to her fellow warriors—she set out to slay Cirkis, a witch living in the despair lands who had cursed the fields of Setessa with blight. Their fight was legendary and decisive: Anikthea claimed the witch’s head as proof of her success. But unbeknownst to her, the witch had been working in the service of Erebos, who saw Anikthea’s deed and, before she could return triumphant to Karametra, stole her away to Agonas, dragging her down through the mouth of Cirkis as she slept.

In the Underworld, Erebos pitted his champions one after the other against Anikthea, allowing no rest between bouts as punishment for her crime against him, but she refused to fall. Erebos, entertained, came before Anikthea and offered the warrior a deal: fight her way to the surface and win her freedom. Anikthea obliged. She cut a swathe through the Underworld, leaving a trail of monsters that remains to this day, known as The Wall of Anikthea. For what would be five days and five nights on the surface, she fought all manner of terrible beasts. Over time her desperation to get home waned; each monster was a greater opponent than any she had encountered in life. As she slew them, she saw in their accursed eyes the same desperation that burned in her: reach the surface. Be free. Only, their desire was to free themselves to consumer her home, not to return to a peaceful life. One by one Anikthea slew Erebos’s beasts, and once she stood before the gate to the surface, she called upon Erebos to offer him a deal: she would serve Erebos as long as she could return home to protect her people when they needed her most. Now she eternally quells the riots of the deceased hordes in the Underworld, granted partial divinity by Erebos to help her accomplish her mission. Alone, Anikthea serves Setessa from the shadows, battling the greatest foes that the mortal world could never offer her, to protect the mortal world from the monsters that lurk below its surface.

Packaging (Planeswalker Party)

Command an Army of Planeswalkers

Take your Commander game to the next level with these high-powered decks! Assemble an all-star fighting force of planeswalkers backed by Commodore Guff and his power to generate mana and loyalty. Protect your heroes with Walls and enchantments before they clean house with their ultimate abilities.

Commodore Guff

A true legend of Dominaria, Commodore Guff curated a secret library containing every book in the Multiverse—including histories yet to take place. He joined Urza as one of the Nine Titans, a team of planeswalkers attempting to stop the Phyrexian invasion. Though Guff is long gone, his legacy endures as a paragon of wisdom and wit.

Insert (Planeswalker Party)

Commodore Guff

Ah, where to begin the story of the inimitable and extremely handsome Commodore Guff? Well, not to spoil the whole thing, but if you’re reading this: I’m dead by now (whenever “now” is).

To wit: I am known to my admirers as the curator of the most wonderful library in the Multiverse. Contained inside is the history and the future of the whole of existence! You could find a tome that told you what you’d eat for breakfast next Thursday, or a folio that would tell you if your mortal nemesis will wipe out your entire world. Well, in fact, that’s exactly what happened to me! Back when the Phyrexians came to Dominaria for the first time, I joined up with the bright—if a little too controlling—Urza to challenge Yawgmoth on Phyrexia itself. Myself, Urza, and the other seven Planeswalkers piloted mechanical Titan Engines of Urza’s design to battle our way through Phyrexia and blow up the core. Does this plan sound familiat? Of course—through no fault of my own—we failed, as Urza’s callous sacrifice of our ally Tevesh Szat and murder of Taysir stirred myself and the others into mutinying.

We returned to Dominaria having only planted a single bomb, not enough to eliminate Phyrexia for good. Even then, I knew our fate: written in a book with my own library was the inevitable Phyrexian victory. I was then visited by the smuggler Bo Levar, another of Urza’s chosen Titans and a man I am honored to have called a friend. He knew of my library and my powerful influence, asking me to rewrite the future of the entire plane of Dominaria so that Phyrexia would simply “lose.” I was aghast! Asking the Commodore Guff to abandon his sacred principles and alter the fated course of the Multiverse on such a thoughtless whim?

I agreed, of course. Brilliant idea, really. Glad I thought of it.

My time will come soon after this. I am to die in battle against Yawgmoth himself—right before Gerrard Capashen uses the Legacy to finally defeat him. A fitting ending that I wish I could have written for myself.

—Commodore Guff

PS Knowing all that, wonder what you might learn about yourself in my library? You know what they say about curiosity: leap first and ask questions later.

Packaging (Eldrazi Unbound)

Devoid of Mercy

Take your Commander game to the next level with these high-powered decks! Stack up colorless mana and call forth Zhulodok from the Blind Eternities to make your foes quake. Unleash high-cost spells with an extra buff and let chaos reign across the Multiverse.

Zhulodok, Void Gorger

Zhulodok was an Eldrazi monstrosity unleashed on Zendikar in advance of Ulamog and the other sealed Eldrazi titans. While siphoning energy from the plane, it carved mountains into valleys and instilled its cultist followers with Ulamog’s insatiable hunger—thus creating Zendikar’s first vampires.

Insert (Eldrazi Unbound)

Zhulodok, Void Gorger

Zhulodok began as merely a reflection of the great power of Ulamog, though during his reign of terror his followers would give him a name to be feared for generations. Millennia after the three Eldrazi Titans were sealed away on Zendikar, the first signs of their escape emerged. In Akoum, a sickness began to infect the minds of the people who called the jagged mountain ranges home. These cultists performed sacrificial rituals in worship of the mountains, not knowing that the Titan Ulamog had tricked them into weakening the prison that bound the Titans. A small fraction of their power was able to emerge, letting loose a swarm of Eldrazi drones; among this first wave was Zhulodok, whose name was whispered first into the minds of desperate cultists, and then screamed from the mouths of panicked victims.

Zhulodok appeared at the head of Ulamog’s brood as the Hedron Network weakened, razing the land and siphoning mana to fuel the eventual return of the three Titans. Zhulodok marched across the land, seeking something to satiate its hunger. Mountains were crushed in its wake, splintered and carved out by Zhulodok and the monstrous forces at its back; a single night of feeding carved out the shape of the Windblast Gorge, once a towering range of mountains. Zhulodok’s presence was said to inspire hunger and a thirst that could never be quenched, driving its enemies to consume each other ahead of the advance. This famine was so powerful that it even affected Ulamog’s own followers, though they understood this hunger to be his gift, and followed it willfully. By following the path of carnage, the cultists who helped free the Eldrazi saw firsthand the power of consumption, how to turn flesh and blood into power. They became the first vampires of Zendikar. Even after Nahiri slew Zhulodok and sealed the Eldrazi in their hedronic prison again, the vampires would whisper the name of Ulamog’s prophet for millennia to come as a curse against Zendikar itself.

Packaging (Sliver Swarm)

Sliver Hive Rise Up

Take your Commander game to the next level with these high-powered decks! Be aggressive and overrun the field with the five-color Sliver Gravemother and her endless undead hive. Gain momentum with early game attacks until you can resurrect the full power of her swarm directly from your graveyard.

Sliver Gravemother

Known for their voracity, vast numbers, and linked consciousness, Slivers are formidable foes when swarmed together. From the depths of an unknown plane, Sliver Gravemother united her hive to overtake both the land… and the limits of death itself.

Insert (Sliver Swarm)

Sliver Gravemother

Slivers have evolved to conquer every situation they encounter. And now, with the power of the Sliver Gravemother, they evolve even beyond death. The Planeswalker Volrath is known for bringing Slivers to Rath and subsequently Dominaria, but the true origins, and the extent that Slivers have spread across the Multiverse, is still a mystery. On a plane whose name has been buried under their numbers, the merciless hive led by the Gravemother has become the ultimate predator, defeating even death itself.

Eons ago, Slivers were utilized as beasts of burden by the other sentient species on this plane. Domesticated for their ability to adapt, many empires were built upon their service. But deep beneath the surface, in caverns that ran along every continent, a queen bid her time. As above, so too below were empires birthed and torn down, only these epochal cycles were orchestrated by the patient queen, a vast and unknowable mind seeking alien perfection. Each generation of Slivers grew stronger than the last until this queen, the Gravemother, finally completed the ultimate evolution: to conquer death. In a single night, kingdoms were reduced to rubble as their former servants were joined by the Gravemother’s hardened brood. No trace of the plane was spared: the Slivers razed villages and castles alike. Landslides buried the plains, as mountains were torn apart by Slivers bursting from the vast burial calderas hidden beneath the ground. Countless armies were crushed beneath the stampede of Slivers, awoken by the sound of their encampments and comrades being torn to shreds by the living dead. Now, no living thing exists on that plane except what the Gravemother permits: empires reduced to cattle for her hive to feast upon when the time calls for it.