Story Timeline:
Published Order
Magic Origins to Present
Even before she walked the planes, Chandra Nalaar blazed brightly.
For Liliana Vess, a quest of compassion becomes the first step down a long, dark path.
Among the mage-rings of Vryn, a young Jace Beleren learns some secrets are best forgotten.
Before he was Gideon Jura, a young man named Kytheon learned about honor and loyalty on the streets of Akros.
Before she woke a world, Nissa Revane had to awaken to her own power and potential.
Planeswalker Gideon Jura has a problem—there’s only one of him.
Jace Beleren has made many promises and taken on many problems—and those unfinished puzzles tug at his mind. Some, perhaps, more than others.
Liliana Vess seeks her freedom, with slaying her demon masters and breaking the hold of the Chain Veil at the top of the list.
Chandra Nalaar has spent years training with the monks at Keral Keep, but is she prepared for the choices on the horizon?
Nissa Revane continues her fight against the Eldrazi, all while hoping Zendikar was right to choose her.
Gideon has returned to Zendikar with Jace Beleren, who we hopes can solve the “puzzle of leylines.” But are they too late?
Nissa fights with a singular focus: to seek out and destroy the Eldrazi titan responsible for siring the swarms, in order to save Zendikar.
Jace Beleren and Jori En learn that Zendikar holds dangers in addition to the Eldrazi.
Gideon Jura searches for a way forward after the fall of Sea Gate.
As Eldrazi take over the continent of Guul Draz, the vampire bloodchief Drana seeks to avoid extinction for herself and her people.
While Gideon amasses an army to save Zendikar, Nissa searches for the world’s soul to ensure there will be a Zendikar left for him to save.
Kiora returns to Zendikar with her stolen god-weapon, ready to face the Eldrazi head-on.
Jace Beleren gleans crucial insight into stopping the Eldrazi titan Ulamog.
Nissa’s search for the soul of Zendikar leads her back to Bala Ged, now surrendered to Eldrazi corruption. Even there, she is reminded of her past.
For Noyan Dar, awakening the fury of Zendikar requires unconventional methods.
Ulamog is heading for Sea Gate, straight for Gideon and his army. The Planeswalkers must work together if they hope to stand a chance.
Gideon leads a great Zendikari host in a desperate attempt to reclaim Sea Gate from the Eldrazi.
Ob Nixilis is having a bad day, but it’s about to get a whole lot better.
Chandra Nalaar attempts to fulfill her duties as the abbot of Keral Keep.
With the coming of the Conflux and the reunion of the shards of Alara, death magic came to Jund . . . with a vengeance.
In the absence of the Living Guildpact, Teysa Karlov makes a bid for power.
Kiora is on a collision course with the titan Ulamog…or so she thinks.
Nissa, Jace, Gideon, and an army of Zendikari have trapped Ulamog, but things quickly begin to unravel.
Refugees of a decimated continent, the Mul Daya elves have arrived in Murasa seeking aid.
Nothing can stand before the might of Kozilek, but that won’t stop Tazri from trying.
Chandra Nalaar is ready to fight for Zendikar, but she has to find her friends first.
With Sea Gate in ruins and two Eldrazi titans on the loose, Jori En will embark on a mission to help Kiora recover a powerful weapon of the gods.
Chandra has rescued her Planeswalker allies from Ob Nixilis, but Zendikar still seems on the verge of collapse.
Four Planeswalkers on Zendikar have taken an oath to protect the Multiverse. Now they need a plan to defeat the Eldrazi titans.
The team has a plan, but sometimes a plan doesn’t survive contact with your allies…
At last, the Gatewatch has defeated the Eldrazi titans and pulled Zendikar from the brink of extinction. Now, they must decide what’s next.
A death in the town of Gatstaf has Halana and Alena worried that one of the Ulvenwald’s werewolves has found a way past their defenses.
Avacyn is free from her imprisonment and has helped the humans beat back the evil horrors that lurk within Innistrad.
Innistrad is unfamiliar territory to Jace, and the only person he knows who might be able to guide him is likely to be less than helpful.
In the Nephalian highlands of Innistrad, something crawls to the surface of dark Lake Zhava.
Despite the dire warnings of Liliana Vess, Jace has made his way to Markov Manor, hoping to find a lead in his search for Sorin Markov.
Jace Beleren’s search for Sorin Markov has yielded more questions than answers.
Facing a threat from his past, Sorin Markov must seek help from an unlikely source.
When we last saw her, Liliana Vess was receiving an unwelcome guest: Jace Beleren. He sought her help, but Liliana has problems of her own.
The fierce rivalry between Innistrad’s two most infamous necromancers—Geralf the skaberen and his sister, Gisa the ghoulcaller—will, like their monstrous creations, never die.
Thalia and Odric find themselves on opposing sides of a conflict that threatens to tear apart the fabric of Innistrad’s society.
The moonfolk Tamiyo and the human Jace Beleren have little in common, save a mystery.
After following the trail of clues to Thraben Cathedral, Jace and Tamiyo have been attacked by the mad angel Avacyn.
A young sorcerer sets sail for the famed Tolarian Academy, but he must quickly learn the true nature of magic or be forever lost at sea.
In a small Cho-Arrim village in the depths of the Rushwood, Cho-Akhan is a caretaker for the dead.
Innistrad is falling to madness, but not all monsters are as they seem. In the dark of night, a werewolf’s howl might be a prayer answered.
A thousand years ago, Sorin and Nahiri fought. And there are two sides to every story…
Without Avacyn, Innistrad feels hollow—but a great power is coming to fill the void she left behind. Something is rising.
Liliana devotes herself to unlocking the Chain Veil’s secrets, but she learns that she must rely on more than just the dark artifact.
A grudge a thousand years in the making is coming to a head.
Clinging to the last scraps of hope in a world plunged into madness, Thalia and the Order of Saint Traft march to Thraben, to the world’s end.
The Gatewatch arrive on Innistrad and prepare for their confrontation with Emrakul. Meanwhile, Liliana has been making her own preparations.
Liliana and her zombie hordes have bought the Gatewatch precious time to devise a plan to defeat Emrakul. But can anything the Gatewatch do topple the most powerful foe they have yet faced?
On the plane of Fiora, a ghost-hunting Planeswalker takes on a quick side job…
Adriana has begun to question the actions of her king, and it’s clear from rumblings around the city that others share her doubts.
Queen Marchesa addresses her subjects as she ascends to the throne.
Adriana, captain of the guard, addresses the people of Paliano.
The city of Paliano is quickly descending into political chaos. Meanwhile, the goblins Grenzo and Daretti have plans to cause chaos of a different kind.
What a time to be alive in Paliano! The pieces are all in place, the lights are lit, and the game is about to begin.
The Gatewatch defeated the Eldrazi titans threatening Zendikar and Innistrad, but can they cooperate off the battlefield?
The Inventors’ Fair is Rashmi’s chance to catapult her invention to the forefront of the aetherology scene, and make her dream a reality.
The Gatewatch has decided not to intervene in a local matter on Kaladesh, but Chandra Nalaar disagrees—it’s her home plane.
Chandra’s attempt to save a renegade inventor from arrest brings her to someone she’d thought dead for years—her mother, Pia.
As the Inventors’ Fair reaches full swing, the aetherborn socialite Yahenni throws a lavish party to celebrate. Chandra and Nissa join the guest list, searching for leads on Pia Nalaar.
In a desperate search for Pia Nalaar, Chandra and Nissa come face to face with the terrors of Chandra’s past.
Chandra, Nissa, and Mrs. Pashiri sought to free Pia Nalaar, but were caught in a trap. With Liliana off on her own agenda, who can be relied on?
Tezzeret faces Pia Nalaar in an inventor’s duel, battling in the same arena where Chandra was once about to be executed. Planeswalkers must intervene.
With all of Ghirapur’s attention focused on the Grand Exhibition, the Consulate brings the Inventors’ Fair to an unexpected close.
All citizens are feeling the stifling effects of the Consulate crackdown, but perhaps none more than the aetherborn Yahenni.
The Gatewatch struggle to discover the purpose behind Tezzeret’s presence on Kaladesh—and to determine their role in the political conflict.
Rashmi’s matter transporter won the Inventors’ Fair, and she accepted a patronage under Head Judge Tezzeret. Her dream seems within reach…
A fire has been lit in the hearts of the people. It’s time to retake their city. It’s time to reclaim their freedom. It’s time for revolution.
Renegades under Chandra and Pia Nalaar seized the vital Aether Hub, but Dovin Baan knows the Gatewatch’s weaknesses.
Kari Zev, skyship captain and notorious pirate, is sympathetic to the renegade cause—for a price.
The renegades and Gatewatch divide their efforts to attack Tezzeret’s operation on multiple fronts.
While her allies are caught up in the revolt, Liliana Vess has just one purpose in mind: to find her old enemy Tezzeret…and kill him.
The immediate threats to Ghirapur have been defeated. Now the Gatewatch and the people of Kaladesh must decide their paths into the future.
The Gatewatch arrive on Amonkhet expecting a hellscape worthy of the Multiverse’s most dangerous foe. What they encounter is much worse.
Gideon is presented with an impossibility. How can a city as shining and beautiful as Naktamun belong to a being as cruel as Nicol Bolas?
Nissa suspects that Nicol Bolas’s influence on Amonkhet isn’t as they had assumed. She and Chandra uncover a horrific truth about the plane.
Liliana knew that dragon-slaying was only part of the reason she came to Amonkhet . . . She has a demon to deal with first.
With Nicol Bolas’s return only a day away, Nissa is drawn to seek out Kefnet in the Temple of Knowledge.
Gideon enters the Trial of Ambition alongside his friend, the young initiate Djeru, and meets the harsh reality of the nature of the Trials.
After discovering that her city is not the way it was only decades ago, Samut is determined to convince her dearest friend to believe her.
Sixty years ago, a dragon came to Amonkhet to set a plan into motion. Now a prophecy will be fulfilled, and the God-Pharaoh will return.
Liliana faces the demon Razaketh in a battle for control of her future and herself.
The Hour of Glory was to be the moment the gods proved their worth. Instead, three forgotten gods appeared, purpose ominous and unknown.
Hapatra, vizier of the Temple of Strength, is smart enough to know a broken promise when she sees one.
Hazoret hesitates, torn between her loyalty to the God-Pharaoh and the mortals under her care.
After the Hour of Eternity begins, the citizens of Naktamun struggle to survive the onslaught of undead Eternals.
Faced with the murder of their beloved gods, the mortals of Amonkhet struggle to survive the destruction of their world.
The Gatewatch faces down Nicol Bolas in combat and finds themselves in over their heads.
A man wakes up alone on an island, his memory as absent as his means for arrival.
Huatli’s talent in combat and creativity know no bounds, but an astounding vision forces her to overcome discomfort to meet expectations.
Finally able to be the leader she always knew she could be, Vraska captains The Belligerent with the skill of the greatest of commanders.
With so many groups seeking the Golden City of Orazca, how will the River Heralds keep the city’s power from falling into the wrong hands?
The Belligerent harbors at High and Dry, and Jace gets the lowdown on Vraska’s mission.
Unlikely partnerships emerge as the hunt for the Golden City begins in earnest.
The four factions of Ixalan converge on the secret location of Orazca, but who will be first to traverse the fabled land?
Multiple parties converge on Orazca, and the fight for the Immortal Sun begins!
Huatli races toward the Immortal Sun as Jace and Vraska encounter a surprising foe.
Huatli and Tishana reach the Immortal Sun while Jace and Vraska discover the callousness of the sphinx who made it.
Vraska and Jace devise a plan to succeed where gods once failed, and resolve to save their home at any cost.
Huatli goes on holiday, Angrath goes home, Vraska deceives a dragon, and Jace heads for Dominaria. Meanwhile, a new leader claims Orazca.
The Immortal Sun is gone, and Huatli realizes the truth doesn’t belong to whoever happens to be in charge.
In the wake of the disaster on Amonkhet, Liliana and Gideon struggle to move forward against Nicol Bolas on a plane with its own storied past.
Discovering her lost brother commands the Cabal in Aerona, Liliana enlists Gideon’s aid in laying him to rest before striking at Belzenlok.
With the Weatherlight raised and under reconstruction, Jhoira scours Dominaria for a new crew . . . with ancient pedigrees.
As the Weatherlight comes under attack, its newest crew members bond over their unique, yet not dissimilar, origins.
Gideon, Liliana, and Jhoira muster their forces for the showdown with Belzenlok . . . but first must solve a mystery at Tolaria West.
Jhoira takes Liliana and Gideon for a timely reconnection with a very old—and very powerful—friend.
A glimpse into the lost days of Teferi’s life . . . and how he regained his purpose.
The mystery of Chandra’s disappearance is answered, and she finds herself caught up in the legacy of Dominaria’s darkest past.
Chandra, Jaya, and Karn’s situation becomes critical as Chandra presses Jaya for the guidance she now knows she always needed.
As companions old and new prepare for the final showdown with Belzenlok and the Cabal, a stowaway is discovered on the Weatherlight.
The plan for overcoming Belzenlok is put into motion . . . but not without potentially deadly complications.
The epic conclusion of the fight against Belzenlok proves to have unforeseen consequences—not all of them good.
Yasova leads a hunting party into the wilderness, where her granddaughter has a vision of the birth of Ugin . . . and of Nicol Bolas himself.
As Yasova and her granddaughters are threatened by dragons from multiple clans, they meet a mysterious Ojutai stranger with a story to tell.
Hunted by dragons, Yasova and the twins hear more of Tae Jin’s tale of Bolas and Ugin—the story of their earliest conflict with humans.
After risking her peoples’ lives to save Tae Jin, Yasova demands he finish his story of Bolas and Ugin, revealing its dark conclusion.
In a desperate attempt to assuage Atarka’s anger, the hunting band plies her with the tale of an ancient war . . . between dragons.
When Yasova and the twins reach Ugin’s grave at last, they find a mysterious—and potentially deadly—stranger awaiting their arrival.
Nicol Bolas gives his own account of history to Naiva . . . and makes her an offer.
Yasova and the twins hear the end of Ugin’s version of history and risk defying Nicol Bolas himself.
Vivien Reid investigates the vampire kingdom of Luneau on Ixalan . . . and is far from happy with what she finds.
Captured by the Baron of Vernot who wishes to learn the secrets of the Arkbow, Vivien sets her mind to one purpose: retrieving Skalla’s last gift.
The vampires of Luneau learn why you shouldn’t cross Vivien Reid.
Merret, a covert agent of House Dimir, works a lowly position on the docks until he stumbles upon life-changing magic.
An Izzet chemister makes an incredible discovery about the world . . . and herself.
A newly promoted Wojek stumbles upon a massive conspiracy.
A hopeful kraul competes for training as a necromancer and brushes closer with death than expected.
A Selesnyan wurmcaller confronts the mistakes of his past with a little help from his friends.
It was autumn in Ravnica, and so it rained, day after day.
The rot gardens of the Devkarin were legendary.
The closer Ral got to New Prahv, the more he could feel his skin crawl.
Ral woke up to a loud knock at the door, heart still pounding from a rush of bad memories.
Ral Zarek had never been much for pets.
The skyship shuddered as its docking clamps released, lurched sideways in a gust of wind, and then rose gently in the mid-afternoon sky.
The extensive catacombs of Orzhova were sealed off from the rest of the Undercity, well-isolated by both magic and masonry.
Not quite twelve hours later, Ral stepped off the deck of a very different skyship onto the dock jutting from what they now called the Beacon Tower.
Ral awoke in a cold sweat, the long-ago slum-dweller’s scream still ringing in his ears. He lay back against his pillow with a groan.
The rain came down as though it had a grudge against the city, rattling roof tiles and slamming against windows.
A demon of the Cult of Rakdos runs afoul of the Azorius Senate when he pushes the Ragefest celebration to liberating new heights.
A Gruul tattoo artist finds a mentor—and his calling.
Deep below the surface of Ravnica, a Simic educator tests the limits of her students, herself and her guild.
An Orzhov collector learns a valuable lesson while balancing her loyalty to her family, her guild, and herself.
An Azorius lawmage learns the true value of the law.
Nivix was never truly quiet.
“What about giants?” Kaya said, brightly. “The pair of them in the basement certainly gave me a workout. Can we scrape some of those together?”
Vraska looked down at her map, inked lines on parchment covered in pencil cross-hatching. Just lines on paper, for now. But what they represented . . .
The city of Grek’ospen was old, as places in the Undercity went.
“It can’t be done, Master Zarek.” The foreman was stout and walrus-mustached, with a gleaming bald head and arms like tree trunks.
Ral and Tomik walked side by side, heading nowhere in particular.
There were a lot of bars, taverns, and pubs in the streets around Nivix.
“The failure is mine,” Niv-Mizzet said, his bass rumble resonating in Ral’s bones.
The Beacon Tower was on the corner of an otherwise nondescript residential block, close enough to New Prahv that most of the residents were clerks and functionaries who worked in that massive complex.
Vraska and Lavinia. Ral looked at the pair of them and narrowed his eyes. But it’s not, is it?
Nicol Bolas lays siege to the city of Ravnica, hungry for the ultimate prize: godhood itself.
Rat thought she knew how things worked on Ravnica, but a new friend from another Plane could be the herald of big changes.
Beset by Eternals on all sides, Rat, Kaya, and Teyo must make their way to Orzhova, the Cathedral Opulent, to muster the forces of Orzhov.
Guild leaders and Planeswalkers trapped on Ravnica are responding to Jace’s telepathic call, but Bolas’s assault seems insurmountable.
Rat, Kaya, and Teyo race to bring the guilds of Ravnica to the table for Ral Zarek’s Operation Desperation.
With only the Cult of Rakdos left to join Operation Desperation, suddenly Rat and her friends must reckon with past betrayals.
Rat and her Planeswalker allies launch a last-ditch counterattack against Nicol Bolas, throwing all their hope behind one ancient relic.
The Planeswalkers have defeated Nicol Bolas and saved the Multiverse—though at grave cost.
The young warrior-mage twins Rowan and Will Kenrith quest for their missing father, High King Kenrith.
Elspeth was dead. But we must begin far before that, centuries ago.
Lukka is a proud captain of the Coppercoats, the elite military force that defends Drannith from the savage monsters lurking outside its city walls.
Across Zendikar, millennia-old ruins have risen into the air.
Reunited after years apart, Akiri and Zareth hunt down an ancient artifact, one that could change the fate of Zendikar . . .
Nahiri arrives in Sea Gate in search of an adventuring party while Jace tries to get a clue.
Following their expedition to track down a fallen hedron, Akiri and Zareth head back to Sea Gate, picking up work along the way.
Nahiri and her party ascend the Skyclave, unaware of the danger they are about to face. Does Nahiri know more than she lets on?
Before he became a powerful spirit and leader among elves, a mortal Obuun discovers what it means to be Mul Daya. His story begins over a thousand years ago . . .
Jace and Nissa pursue Nahiri with a little help from above.
The disgraced vampire Anowon joins an expeditionary party, but what is his real goal?
Nahiri, Nissa, and Jace face off in the Singing City with the fate of Zendikar at stake.
The planeswalker Kaya hunts a terrifying monster on the Viking plane of Kaldheim.
After finding themself on Kaldheim, Niko Aris has a cordial discussion about storytelling. Violence ensues.
Kaya encounters the god of lies and a pack of enraged trolls, and it’s tough to say which is harder to deal with.
The impossibly large Cosmos Serpent is closing in, fast. Can Niko convince the Valkyries to act before it is too late?
Master storyteller Tibalt takes you through Kaldheim’s greatest saga.
Gather ’round the fire for a tale about how the man they called Arni Goatleaper became the leader they now call Arni Brokenbrow.
Kaya and Tyvar pursue Tibalt into the realm of the demons. Can they stop him from ushering in the end of days?
Ranar is dead, and his spirit wanders the afterlife. He joins forces with another traveler who has some very unfinished business.
The human clans attempt to defend themselves against hordes of draugr, elven armies, and rampaging giants. Good luck, human clans.
Set long ago, this story chronicles the elf Lathril’s ascent to godhood and her time in the presence of the Cosmos wolves.
Rowan and Will arrive at Strixhaven, hoping to develop their innate gifts. They quickly find themselves in the middle of a duel between rival colleges.
The Prismari artist Rootha yearns to create art that is distinctly her own. Is her family legacy a gift or a burden?
We learn about Lukka’s struggles from when he first arrived on Arcavios. The mysterious Professor Onyx searches for the ultimate form of necromancy.
Rowan’s and Will’s differing priorities create a rift between the twins, which comes to a head during the big Mage Tower game.
Talented Witherbloom student Dina wants nothing more than to unravel the secrets of life and death. What could go wrong?
The Oriq attack Strixhaven with an army of powerful mage hunters. Can Liliana, Rowan, and Will fight them off?
Quintorius, a student of Lorehold, is determined to make a name for himself and his family. Perhaps his claim to fame lies waiting deep below the Strixhaven campus.
The Blood Avatar has been summoned, and it threatens to lay waste to Strixhaven.
The prodigy Zimone earned early admission into Quandrix. She finds that even at a young age, one cannot easily escape their past.
Killian Lu is a top student in Silverquill, the college made up of top students. Will he prove himself one of the most powerful among them?
The sun is dying on Innistrad. Nights grow long. Arlinn Kord investigates a new breed of larger, deadlier werewolves terrorizing villagers and vampires alike.
Six has grown tired. Wrenn planeswalks to Innistrad to find a new tree. She receives help from Teferi, but a spell gone wrong traps them both in the forest.
Arlinn must confront her past and her old mentor, Tovolar. When her wolves abandon her to join his pack, she calls the Gatewatch for help.
The Dawnhart Coven selected Leinore to represent the humans at Harvesttide Festival, but her revelry is threatened when her sister is possessed by a mysterious force.
Arlinn and the Gatewatch search for the Moonsilver Key, the last item the Dawnhart Coven needs to complete the Harvesttide ritual that will bring back the light.
Reclusive astronomancer Vadrik and famed slayer Rem must stop an ancient horror ravaging a village in Kessig. But can they tolerate each other long enough to survive?
Arlinn returns to the Harvesttide Festival only to find it under attack. As the Gatewatch engage the rampaging werewolves, Arlinn hunts down Tovolar.
Wilhelt wanted nothing more than the hand of glorious Lady Gisa, so he clawed his way back from the grave to win her over. Will she accept his proposal?
Arlinn drives Tovolar away, and the survivors begin the Harvesttide ritual—only to be interrupted by another deadly foe. Can Innistrad survive this eternal night?
Algli believed summoning a demon was the only way to protect herself, but the ritual goes wrong and Liesa, a fallen angel, appears instead.
Innistrad enters eternal darkness. Arlinn and the Gatewatch regroup after Olivia Voldaren stole the Moonsilver Key, and Sorin Markov learns it’s not the only thing missing.
A suspicious businessman hires Jacob Hauken to investigate a series of supernatural murders, but his prime suspect is not the true criminal.
The party’s begun, but it’s only one attendee per invite. Sorin ventures into the vampire wedding without the Gatewatch only to discover his family has already arrived.
The Domnathi vampires have returned bearing a penchant for vengeance and demonic powers. Innistrad legends Odric and Thalia are determined to stop them.
Sorin chafes as Olivia presents his grandfather with an unconventional wedding present, but her binding spell goes awry when an uninvited guest appears.
Torens pretends to be a hero when it’s profitable, but after he meets a young prophet trapped in a strange tower, he might have to be one for real.
A combined force of cathars, angels, and planeswalkers storm the estate to reclaim the Moonsilver Key while Sorin confronts his grandfather.
Vampire lord Strefan Maurer finally rids himself of a pesky vampire hunter, but the trail ends at a manor haunted by his past.
A surprising ally arrives to turn the tide against the vampires, but will the group be able to return daylight to Innistrad?
Kaito Shizuki watched his best friend disappear before his eyes. When he accepts a job from the treacherous Hyozan Reckoners to further his search, the discovery of a new kami upends his plans.
Kaito never felt comfortable among the Imperials until he unexpectedly became friends with the emperor herself. But both their lives change forever when a stranger with a metal arm appears.
Kaito learns a close friend may have betrayed him. He investigates and discovers a threat Kamigawa has never seen before.
Armed only with a name, Kaito searches for clues. His journey takes him back to Otawara where he confronts another planeswalker, Tamiyo.
The emperor has returned, but Kamigawa is on the brink of war. Kaito and Tamiyo uncover an even darker plan from another plane.
Tamiyo, Kaito, and the emperor return to defend Eiganjo. But when that battle ends, a new fight for the Multiverse begins on the horizon.
In a quiet country village on the outskirts of Towashi, a wandering swordsman faces down a past he cannot outrun.
When the brilliant scientist Katsumasa puts Kotori at the controls of his new mech, the young pilot is overjoyed—but when she discovers the secret at the heart of her mentor’s wonderous new machine, she’s no longer sure who to trust.
Childhood events separate cousins Heiko and Norika, who grow up in opposite worlds. Can they settle their differences and work together to heal a wounded Sokenzanshi?
New Capenna: city of angels and demons, dripping in chrome and crowded with wonders. It’s exhilarating, but Elspeth discovers that the angels are gone and only demons remain.
People forget Perrie has a brain behind his brawn, but he doesn’t mind—easier to get one over on them. But when he’s in a bind, he’ll need both to find a way out.
In the city, but not yet of the city, Elspeth works to learn how the city works. It doesn’t take a genius to figure out that it’s a long climb from the Caldaia to Park Heights; in that case, it helps to have friends in high places.
A strange prophecy grips the fortune-tellers of New Capenna. Investigator Kamiz smells a con, but her rookie partner thinks there’s more to the story.
Vivien follows Tezzeret down to the root of New Capenna, where a greater mystery awaits her . . .
As dark forces gather and threaten New Capenna from below, Elspeth hurries to climb the ranks of the Maestros and gain access to Xander’s archives.
Undercover with the Cabaretti, Elspeth prepares for the Crescendo. It’s sure to be a party like no other—which is exactly what Elspeth is worried about.
On this, the day of his daughter’s wedding, Anhelo discovers that New Capenna has plans for him—messy ones.
Elspeth, Vivien, and Giada run as New Capenna rages with inter-family war. To save the city—and find answers—Elspeth must escort Giada to safety.
Before Kitt Kanto was the darling of the Cabaretti and diva of the Rose Room, she sang in subways. With luck, timing, and hustle, she grabbed her star.
Elesh Norn, Mother of Machines, rules her porcelain legions with faith and an iron fist. But when a ceremony goes awry, she finds that not everything in New Phyrexia is under her control.
A spark ignites (and not that of a planeswalker) when Huatli responds to an unassuming request for a trade posted to the noticeboard of an inn on Ravnica.
Alone in the Caves of Koilos, Karn searches for a way to activate the Sylex—his ultimate weapon against New Phyrexia. He discovers, to his horror, that the enemy is closer than he imagined.
Freed from the collapsed cave by the Planeswalker Ajani, Karn races to warn Dominaria of Sheoldred’s arrival. Will he be able to convince old enemies to set aside their grievances and come together?
Karn, Teferi, Stenn, Jaya, and Jodah have escaped the chaos of the diplomatic summit to a watchtower in New Argive, but are they really safe when one of them might be a Phyrexian sleeper agent?
Liliana Vess has heard his voice for most of her life. For a time, she thought the being known as the Raven Man had finally gone quiet—until uneasy dreams drive her from her peaceful life at Strixhaven.
Jodah journeys to the remote jungles of Yavimaya to rally a reclusive ally. Meanwhile, Jaya and Ajani join Danitha Capashen as she hunts for her father’s kidnappers—and makes a chilling discovery.
Ulf is a student at the Tolarian Academy of Lat-Nam with a knack for research but precious little magical talent. An unlikely discovery pushes him to rely on his wits and the help of a mysterious stranger to avoid danger.
Ever since he became king of his own mountain, things have been going smoothly for the immortal goblin Squee. But when an old enemy returns to Dominaria, everything he cares about is put at risk.
Deep in the deserts of Jamuraa, a massive Phyrexian awakens from its slumber. All who lie in its path face destruction—including the caravan of Efravans stranded outside high city walls. Can Niambi talk the gates into opening before it’s too late?
Weatherlight crewmembers fly across Phyrexian enemy territory to make deliveries wherever the Coalition needs. When the ship is harried out of the sky, they find themselves relying on help from an unlikely—and ancient—source.
Sheoldred brings the full force of her compleated armies against Karn and the Coalition. Can our heroes hold the line, or will the traitor in their midst doom Dominaria?
The world ends. Snow falls in Penregon. The grain runs low. The dead walk. A resumption of old work. The Talites arrive.
The siege of Penregon. The last queen of Argive. The green west. The ice age. Caravans. The last Warlord of Kroog.
The orniary. Cadet Sanwell. Sword One. Celebration days. The Dragon. The gods of Yotia. The war begins. Not yet.
After the Gatewatch and their allies stop Sheoldred’s invasion of Dominaria, Teferi leads a small contingent of Planeswalkers to Urza’s Tower, where they regroup and take stock of the damage done.
Ten miles from Tomakul. Trench rats. Replacements. The night splits open. Over the top. Inkblots. Scavengers. Eleven miles from Tomakul.
Saheeli attempts to crack the puzzle of time travel, while Kaya seeks to solve the mystery of why the brilliant artificer’s efforts keep getting foiled.
Tezzeret descends into the heart of New Phyrexia, where he’ll face one more test before he receives his long-awaited reward.
Elspeth, to defend her allies, faces off against the nightmares of her past.
Nissa and Chandra reunite on Dominaria. The Phyrexian attack continues, the Gatewatch fights to hold their ground, and old friends arrive.
Knock twice. History is unreliable. Don’t open the door. Hell. Your pedagogy needs work. Not a time to panic.
Neyali and her friend Reyana have always raised phoenixes as symbols of hope for the Mirran Resistance, but trusted alliances break when hope falters.
Elesh Norn created Atraxa, and Atraxa created Ixhel. Ixhel desires to follow in her mothers’ footsteps, but how can a Phyrexian grasp the human ideal of creation?
The Planeswalker strike team intended to destroy New Phyrexia with the sylex, but their forces are scattered across the plane, where even the environment can be deadly.
The surviving Planeswalkers unite with the Mirran Resistance and prepare for a descent into hell, unaware of the infection lurking within their own ranks.
Betrayal awaits at the center of Sheoldred’s Arena. To keep the plan and the sylex moving forward, a Planeswalker must pay the ultimate price.
Separated from the rest of the Planeswalker strike team, Lukka and Nissa must survive in the Hunter Maze or become a part of it.
Despite grievous losses, the strike team reaches the heart of New Phyrexia, only to be confronted by their colleagues who’ve suffered a fate worse than death.
Elesh Norn’s invasion of the Multiverse has begun!
Tezzeret completed his end of the bargain and delivered the Phyrexian praetors throughout the Multiverse. Now, he returns to claims his due from Elesh Norn.
After meeting with Urza to ask for his help against the Phyrexians, Teferi finds himself washed up on a beach. Where, and when, is he, and can he get back to the others?
Elesh Norn dispatches her evangels to every corner of the Multiverse to spread her gospel.
The Planeswalkers hear of the strike team’s fate. Contingency plans are put into motion.
Tamiyo returns to Kamigawa. Kaya and Kaito join forces to defend it.
From Kaldheim to Kaladesh to New Capenna—the planes of the Multiverse fight back.
As Phyrexian invaders swarm through the Biblioplex, the fate of the Multiverse’s finest university may rest in the hands of a few brave students.
Drannith has fallen. A battered Jirina Kudro leads the survivors along Jal Korcha, the terror road, while Vivien hunts a terrible foe. Only the strong will survive the day.
Chandra journeys to New Phyrexia and makes a disturbing discovery.
From Pachatupa to Orazca, Ixalan burns. Huatli commands a desperate band of warriors as they attempt to summon the one force that can challenge the invaders.
Created only to kill and conquer, the Phyrexian Machine Legion is virtually unstoppable. Can they survive a Cecani family spat?
Sick of all his broken-glass-themed pranks, Rankle’s faerie buddies have booted him out of the gang. Will our brave hero manage to find another gaggle of suckers to worship him? Oh, and Eldraine has been invaded by cyborg zombies from another plane.
Norn celebrates her moment of victory. Elspeth makes a choice.
Elspeth makes Elesh Norn bleed. Chandra and Wrenn make a break for it.
Wrenn makes a new friend and finds an old ally.
Ravnica has never known true justice. Vraska finally sees that—and at the head of a Phyrexian legion, she goes to set things right.
Once again, the Phyrexians have come to New Capenna. But if Atraxa thinks she can walk right over the citizens of this city without a fight, she’s got another thing comin’.
Nahiri, daughter of Zendikar, has returned to her homeworld to conquer it in the name of Phyrexia—and has awakened a tool of the ancient kor empire to do so.
On New Phyrexia and beyond, the fate of the Multiverse is decided.
With the fight finished, the survivors pick up the pieces.
Nissa and others come to grips with the losses of war. What else has changed in the wake of the Phyrexian invasion of the Multiverse?
Nahiri reckons with the consequences of the Phyrexian invasion and the wreckage left in its wake on Zendikar.
Rowan and Will try to piece together a broken kingdom. Meanwhile, an unlikely hero receives a quest from an even more unlikely source.
While Rowan searches the Wilds for answers, Kellan meets a new friend–and a dangerous enemy.
Rowan arrives at Castle Ardenvale, discovering at last the architect of the Wicked Slumber. Kellan and Ruby interrupt a birthday party.
To continue on their quest, Kellan and Ruby must face a test more treacherous than any they’ve encountered so far. Can they succeed where countless real heroes have failed?
Rowan and Will clash over the future of Eldraine—with the young hero Kellan caught in the middle.
Saheeli is stranded on Ixalan, far from home but close to her lover, Huatli.
The young Planeswalker Quintorius Kand arrives on Ixalan eager to engage in his first proper bit of field work.
Wayta and Quint lead the Sun Empire expedition into the caverns under Orazca.
Wayta, Quint, Huatli, and the rest of the Sun Empire expedition meet fearsome enemies and unlikely allies deep underground.
The Oltec learn of the surface and what happened to the plane they isolated themselves from.
Huatli takes flight. Malcolm and Breeches make their escape. Vito reaches the apex of his quest.
The Core must be defended at any cost; who pays, and how bitter the price, will define the shape of Ixalan to come.
Kaya returns to Ravnica just in time for a grand celebration—but not everyone will be leaving Teysa Karlov’s lavish manor alive.
With the help of a brilliant detective, the killer is discovered. But catching this dangerous individual is an entirely different matter.
The killer strikes again. Meanwhile, Detective Alquist Proft conducts an interview.
Kaya questions relevant parties and receives a new partner.
Proft and Etrata retrace their steps—and find danger on their trail. Meanwhile, Kaya and Kellan pay a visit to Vitu-Ghazi.
Proft visits an old friend to determine the source of the mysterious powder. Kaya and Kellan are attacked by mysterious assailants. Aurelia makes an accusation.
Proft and Etrata journey into the undercity and find more than they bargained for. Meanwhile, someone breaches the evidence locker, with disastrous consequences.
The suspects are gathered. Proft solves the case.
Mayhem erupts as the killer is revealed—and her dark work isn’t done.
Justice, and a funeral.
Proft conducts one last interview.
Trouble comes to Thunder Junction. A retired outlaw is offered one last job.
Yuma thought he had a fresh start on Thunder Junction. Now his past has caught up with him, and it’s threatening to burn down his shiny new life and everyone he holds dear.
Oko gets the gang together for their first caper—but things don’t exactly go according to plan.
Annie Flash doesn’t fight her ghosts—she runs from them. That running’s taken her to a small town on the very edge of the frontier, where danger lurks out in the dunes.
While Akul scours the frontier for the missing artifact, Oko’s gang goes looking for answers inside a speeding train.
On Thunder Junction, Nashi’s doing his best to carry on her work—but he’s never been able to stay out of trouble for long.
Kellan and Annie Flash talk family. The gang pretends to be outlaws—what could go wrong?
The secret to finding the outlaw town of Tarnation rests in the vast graveyard of Thief’s Folly. Can the Cecani siblings put aside their squabbles long enough to find it?
At the stroke of midnight, Kellan’s duel begins. Tarnation gets some unwelcome company.
The vault opens. The truth is revealed.
Jace, at the end of the Multiverse.